Social Clues is a 2.5D puzzle-adventure game for children with autism that teaches pragmatics and social skills. As both a therapy tool and video game, it teaches person-to-person communication through narrative and gameplay.
I worked as a designer and programmer on the game: as a designer I developed ideas with the rest of the design team that were in line with our therapy goals , and as a programmer I lead the creation of particular minigames after the design team had worked out a concept. This included leading discussions about design issues I encountered while creating the minigames, as well as aiding in the implementation of the minigames into the game as a whole.
Find out more about Social Clues here: socialcluesgame.com.
Social Clues in the News:
GameSpot: USC students create video game to help children with autism
VentureBeat: Seven awesome games that large student teams are making at USC’s advanced games program
Polygon: Social Clues creates a game world to help autistic children